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Bali Designs

About

Hi, I'm Bali! I'm an MFA Candidate from the University of Oklahoma focusing on web content, interactive media, and digital art. I graduated from the University of Tulsa with a B.A. in Art and a B.Sc. in Computer Simulation and Gaming. I created this website to show a small selection of my work, most of which centers on my long-term paracosm. Feel free to contact me for more information.

This page was hand-coded with HTML/CSS/JS.

Projects

Minicomic

A fifteen page minicomic hosted on a custom webpage, both made as I prepare to make a larger project set in the same universe. This is part of a longstanding worldbuilding project I've been doing by myself, as are several of the illustrations I've included on this page. Interactive or animated elements include pagination, progress bar, scrolling text (there are 5 text options depending on which page you're on), and the UFO, which will display a small info box if clicked. The page has a faint CRT texture overlaid, which I included to push an old tech aesthetic.

View the full webpage here! Made for desktop, but should be usable on most mobile devices.

HTML/CSS/JS, Clip Studio Paint. 2024.

Altar for the Faith Healer

A small webpage created from the perspective of someone within my fantasy world. A tribute to a fictional televangelist for a fictional religion, created by someone in his doomsday cult. I intended to give this a bit of a rough, unprofessional vibe - something made solely out of passion. Includes several CSS animations. Each of the eyes below the animated "shrine" part should be clickable, showing a different section. All assets are original except for the broadcast static on the third tab, which is a royalty free asset from Pixabay. Eventually, I might add more to this page and/or link it to others.

View the full webpage here. Made for desktop, but should be usable on most mobile devices.

HTML/CSS/JS, Clip Studio Paint. 2025.

The Cosmic Wheel

Concept art for my personal worldbuilding project, Antisolar Arc. Instead of my usual style, this piece is drawn after the traditional Indonesian art form wayang. Though wayang is most often associated with puppet theatre (i.e., wayang kulit shadow puppets or wooden wayang golek), I primarily referenced wayang beber, stories presented via long, painted scrolls. My dad and his family immigrated from Indonesia before I was born; I'm very interested in the region's cultural arts, taking inspiration from it for my own work.

Clip Studio Paint, CSS Animation. 2024.

Simulacra//Simulation

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This is the first experimental mixed media piece I finished during my MFA. The name of the piece references Jean Baudrillard's Simulacra and Simulation, a heavily influential text for me. It's perhaps heavy-handed here, as the simulacra is presented with its own simulation. I'm excited to work more with vintage technology; it fascinates me from a design standpoint, but it also aligns with many of the themes I focus on. Naturally, the in-universe technology of my Paracosm is visually similar, meaning the imagery is relevant to the characters as well. I think it's important to consider how information is presented in my work. Rather than showing the video in full HD (though I did include it on this page for the sake of reference), I wanted the CRT to distort the image and create a sort of claustrophobic feeling in this piece to to suggest recursion, circular time, and endless, aimless wandering.

Blender, 3D Print, Acrylic, Samsung CRT TV. 2025

Revelation Relay

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I did not initially intend for these to be displayed in the physical world. When the opportunity came along, it was important to me that they remain on screens. These illustrations are themed around "the transfer of information," taking place in an alternate world experienving its own information age. Various symbols reference transitional states, the constant push forward, and the looming revelation of the unknown. In some ways, the images suggest that the characters are viewing us from the screen rather than vice versa. I framed each image with the sides of the preceding images to convey continuity between them. The characters are wearing pajamas, portraying the exchange as perhaps somewhat intimate in nature. In person, the images on the screens play as videos with a faint static overlay.

Digital Illustration Series, Displayed on Descending Monitors. 2025.

Temple Grounds

I created this as a final project for a special topics class in 3D Environments. My aim was to create a stylized, dreamy atmosphere with my project. The only outsourced model here is the palm tree; all animations and textures were made by me. The royalty free background music is Prasad by Siddhartha from freemusicarchive.org

Blender. 2021.

2021 Gussman Art Exhibition Best in Show.

3D Character Turnarounds

Fully textured, low-poly models I made of a few of my original characters. The style here was inspired by early 2000s video games; I chose to retain the "flat" shading rather than making them smooth for aesthetic reasons. While I don't have any plans for an actual game right now, I'm hoping to use these models in some mixed media pieces eventually.

Blender. 2024.

Rhythmic Flow

Another project for my interactive multimedia class - an abstract animation created to go with a song by Colormusic, a band that our professor was acquainted with. This animation was primarily made in after effects, but it also includes a few assets painted in photoshop, as well as a video I took of a real lava lamp as a background during the second scene.

After Effects. 2021.

Featured in the 2022 Gussman Art Exhibition.

Cast Shadow

Antisolar Arc concept art, dealing with themes of identity, the unknown, and divine unity. The statues in the background are based on Javanese Loro Blonyo (inseperable couple, or, "two together"), modified to resemble the fantasy characters in the story. Loro Blonyo have various symbolic meanings, though most relevant to this piece are unity and spiritual harmony.

Clip Studio Paint. 2025.

Abnormal Shrimp

Again, this is concept art I did for Antisolar Arc, based off a piece from the year before. The blue creature being held is an anomalocaris (literally meaning "abnormal shrimp"), a real animal from the Cambrian period. Conversely, the one floating in the sky is a spirit! While I draw regular animals in this setting in my normal style, I depict spirits in distinctive styles - they would appear as "stylized" to the characters as well.

Clip Studio Paint. 2024.

No More Playing House

One more piece of concept art. The facade of a perfect home falls away to reveal a sort of haunting maze. It just so happens that the woman in the picture is the house herself..? In lieu of going into the finer details, I'll let you ponder that one by yourself. This idea was somewhat inspired by House of Leaves.

Clip Studio Paint. 2024.

Gone Fishin'

An illustration made for a Dungeons and Dragons campaign my friends and I finished shortly before I drew this. The setting included a large, swampy region and even a fishing mini game! My character is the one in red on the far right, while the rest of the characters belong to other players. Though, I made my own interpretations of their looks. The single red tree in the background is related to an important plot element.

Clip Studio Paint. 2024.

DataBuzz & Explainer Video

This prototype is interactable! If you are viewing on mobile, I suggest trying the prototype directly on Figma here.

This project was done for an interactive multimedia course during my senior year at the University of Tulsa. Our prompt was to design an application for beekeepers that helps them keep track of their hives. Our end user was also specified to be color blind, which may affect their ability to identify pollens or eggs within the hive. Thus, the final project includes both color blind settings and features that can track and identify life cycles and local pollens. This project was made by a team of four students, including me. My responsibilities included designing the pollen pages, connecting the prototype screens in Figma, and editing the final explainer video (below) in Adobe Premiere Pro. The video includes an explanation of the app in relation to the target user, demonstrating its features as they check their beehive.

Figma, Premiere Pro. 2022.

Recipient of the 2022 Glenn Godsey Award for Best in Digital Media.

Amphibians of Oklahoma

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Final Project for typography, inspired by my interest in herpetology. You've likely seen several frogs on this page already - they're my favorite animal, and I have two of them myself! The first slide shows the printed book along with small pictures of each page, but you can click through the slideshow to see each page in a larger size. The final printed version is an accordian book with the original watercolor animal paintings cut out and pasted in as popups. All information is sourced from the Oklahoma Department of Wildlife Conservation.

Art Book, Watercolor, InDesign. 2020.

Featured in the 2021 Gussman Art Exhibition.

Typecasting

A typography self-portrait assignment. This one also includes a pet frog. I tried to incorporate a variety of font sizes and opacities to add a layer of depth while keeping the text component obvious.

Photoshop. 2020.

Featured in the 2021 Gussman Art Exhibition.

Posters for The Engine Room

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Five slides. Various 11x17" posters to advertise events at The Engine Room and The Hut in Tulsa, OK.

Photoshop, InDesign. 2022-2023.

Contact

I am currently open to work! For more information, please contact me by filling out the form below.

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